Wednesday, October 27, 2010

0 Midnight Club: Los Angeles

Good thing RockStar’s Midnight Club has been evolving leaps and bounds since it launched on the PS2, then, as Los Angeles marks the kind of significant steps forward Need For Speed could really benefited from. One of the most important, yet perhaps least obvious is LA’s 24 hour day and night cycle. Sure, the game is called Midnight Club and you can play at that time if you want, but you can also play entirely as the hours unfold around you. Speed up, of course. Where the past few Need For Speed games arbitrarily dictated time, underground 2 being night: Most wanted day, and Carbon, night again, Los Angeles is far less restricted.

Something that further supports that is the lack of menus. You can play the whole thing from start to finish without ever using one, and the way that works is rather intuitive. When you see someone you want to race, approach them and flash your headlights twice you will then get the chance to race them through the busy LA streets to the start line, before beginning the race properly. You are absolutely free to skip this if you want to and just cut to the main race. However, don’t let that fool you into thinking there aren’t any menus. There are, but they are entirely minimal.

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