Sunday, July 25, 2010

0 Project Gotham Racing 4


As Xbox 360 approaches its third generation of software, its true worth as a console will begin to show. With the launch software, consumers looked for little more than beautiful visuals, and the machine delivered. Last Christmas, the public needed a triple A game and Microsoft gave then Gear OF War. Year after that, we need more still. Pretty visuals didn’t count for too much in late 2007, every game looks amazing. Microsoft needs depth and originality; they need something we haven’t seen before.

With PGR4, Bizarre Creations has struggled to cope with this demand. With every iteration of its seller driving series there has been a revolution. PGR2 introduced online driving for the first time. PGR3 gave us Gotham TV and a stunning visual overhaul. But with the fourth game, the obvious avenues have already been explored. So, as if to compensate, Bizarre has created an enormous deep driving experience, added motorbikes, dynamic weather and a huge career mode, and asked the world to love it.

If you are spent time with any of PGR4’s forebears, you will instantly be comfortable in its driving seat. Bizarre’s game has always asked ‘what would it be like to actually own these unattainable cars? but has never felt the need to restrict players’ fun with overly complicated handling or pushing vehicles damage.

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