Monday, June 14, 2010

0 Juiced 2: Hot Import Nights


When you first fire up your Juiced 2: Hot Import Nights it looks like a whole new game with great graphic and exciting gameply. It has a fairly decent create a drive system for beginners, betting, team building, pink slips, and awesome DNA concept that, in the theory is supposed to make the game deeper by tracking what kind of driver you are and what driving skills you possess, but it’s really as gimmicky as it sounds.

Ahead of the flashy presentation lies a racer that tries hard to deliver on many fronts. It has all of the tuner game requisites in the garage: paint, decals, aero pants, performance upgrades. It’s a shame you are not actually provided with a real stats on how any of what you are doing in the game affects specific areas of your car’s over all performance. The cars often feel on the verge of gong out of control, and handled very differently in circuit races than they do in the drift challenges, the graphics are good as compared to its predecessors, and the online features, save for the ability for spectators to bet on particular races, are nothing special.

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