Friday, June 4, 2010

0 GRID


There’s a Challenge race that occurs periodically in GRID where you can pick up big bucks and reputation points by defeating your fiercest rival. One race for all the marbles, if you will. Thanks to a confluence of timing and subject matter its very similar to the showdown that now comforts the GRID and Gran Turismo 5 Prologue games. The smart money might be on the polished veteran – “The Franchise” – but never underestimate a hungry young rookie as all bets are off when the green flag drops.
First and foremost, any racing game facing off against GT5 Prologue has to contend with its awe-inspiring 1080p 60fps graphic. While GRID can’t equal the photorealism of Prologue’s visuals, it compensates quite nicely at half the frame rate and with a cinematic style that lets you “feel” the race instead of just viewing it. Dramatic camera angles, atmospheric lightning, and environmental effects all combine to imbue GRID with a gritty, urban ambiance that befits its intense and aggressive gameplay. There’s still plenty of “wow factor” in GRID’s eye candy, it’s just a different brand of sweetness than Gran Turismo’s.
More importantly, any technical performance “shortcoming” – be it perceived or real – never inhibits the actual racing experience. Where GRID ups the visual ante is in the area of damage deformation. GRID goes beyond simply exhibiting damage on car models; crash sequences are cinematic feasts as cars can flip and become airborne while scattering all manner of vehicle and environmental debris, this is one game where the reply mode is certain to get a work out.

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